Companion to Survey Plate 02 · Southern Karana, Antonica
One entrance, three camps, and a swim you have to know about
Y −122 and the deepest named sits at Y 1445. Everything gets harder as Y rises. Unlike most dungeons in this series there are no separate underground panels — it is a single connected space, which makes it far easier to navigate than its size suggests./loc returns Y, X, Z. +Y is north (up). +X is west (left)./loc values. The route is schematic — it shows what connects to what, not the shape of the corridors.| Camp | Level | Directions | Why |
|---|---|---|---|
| Double Doors | low–mid 30s | Everything from the entrance up to the Double Doors, plus the rooms directly behind them. | The zone's starter camp. Do not pull the roamer on the bridge — it brings nasty trains. |
| Executioner & Judges | mid 30s–low 40s | Go invisible. Through the double doors → next room → across the bridge → around the U-shaped room → across another bridge. | Near non-stop pulls from the executioner room, the judges and the Vals on the side. Three named spawn nearby. |
| The Ishva area | 40–50 | Past the double doors to the first bridge → drop down → go right → door on your left → in and up the ramp until you see a pond → take the underwater passage. | The deepest camp. 13 mobs inside, plus a second area within swimming distance. Heavy Val density, continuous pulls. |
1150, −180, just north of Nisch Val Torash Mashk. Stay out of the doorway.| Threat | Where | What to do |
|---|---|---|
| Fleeing gnolls | Everywhere | They have plenty of hit points and run a long way, gathering friends or finding a healer. The wiki calls snare or root required, not optional. Chain-stunning no longer works since 28 July.the main danger |
| Assist through walls | Everywhere | Gnolls know you are fighting their allies with stone between you. Worst at the small room past the first bridge — two tougher gnolls sit around the corner through a gate. If you hear chains rattling, turn and run. |
| Nothing walks alone | From the front door | Almost every gnoll is paired. To get inside at all you must handle two level 30-plus gnolls at once. |
| Nisch anything | Everywhere | Nisch means healer. Nisch Val Torash Mashk complete-heals below a quarter health — interrupt him. Even a Nisch Mas Gnoll near the entrance is called "a warrior with the heals of a cleric." |
| Prison cells | Map point 6 | Step into a cell and the door shuts with the lever out of reach. You are stuck until someone frees you. The main prison hall is safe to pass. |
| Gaduladian widemouths | The water at 900, 100 | Seven of them, non-aggressive but social. Pull one and you have all seven. |
| Rosch Val L'Vlor | Deep, past the Judges | Watch for the AE rain. If he is carrying the Gnoll Hide Tome you will see him wielding it. |
| The bridge roamer | Double Doors camp | Do not pull it. The wiki is explicit that it trains the camp. |
719, −450. Camp the placeholder.