EQL SourceSurvey

EQL Source  /  Accuracy

Sourcing
standard.

This site exists because most EverQuest Legends reference material is classic EverQuest text in a Legends-shaped hole. The only defence against that is a standard applied without exceptions, including the inconvenient ones.

Five tiersEvery claim datedGaps published

01

The hierarchy

Tier 1 · strongest

Official patch notes

Dated, authoritative, and they override everything below them. Anything published after a wiki page’s last edit supersedes that page.

Tier 2

Structured wiki data

Infoboxes, NPC tables, item tables, coordinate records on eqlwiki. Machine-shaped fields that somebody entered from the live game.

Tier 3

Named community guides

eqprogression.com, and maintained wiki user guides such as Alanna’s Race Unlock Guide. Named authors, actively updated, dated. Reliable, but they are one person’s reading of the game.

Tier 4

Aggregators

EQL Build Forge, EQ Legends Tools. Useful for cross-checking a number against a second pair of eyes. Each carries a snapshot date; anything older than the last patch is treated as stale.

Tier 5 · marked on sight

Wiki prose

Large parts are a Project 1999 import, sometimes word for word. It describes a single-class game at fixed difficulty. It is quoted only when marked as classic, never as Legends fact.

Two systems break almost all inherited advice. Legends characters run three classes at once, and difficulty D0–D4 changes mob behaviour rather than mob level. Any line that says “you need a full group of level 50s” came from a game where neither was true, and is unreliable in both directions.
02

Known gaps

This list is expected to grow as verification deepens, not shrink.

Raids

D4 boss behaviour

No published source documents which class kits attach to which raid boss at D3 and D4. Needs combat logs.

Plane of Sky

Five class tooltips

Ranger, Rogue, Shadow Knight, Shaman and Wizard reward stat blocks are unconfirmed for Legends. The turn-ins and drop sources are current; only the stats are missing.

Dungeons

Respawn ceilings

The 28 July patch lowered maximum respawn times without publishing figures. Affected plates state the pre-patch timer as a ceiling rather than a current value.

Dungeons

Placeholder removals

If placeholders are gone entirely, published spawn percentages may no longer mean anything. Unresolved, and it affects how every named roster should be written.

Travel

Druid and wizard port levels

Two wiki pages disagree — 25/27 against 19/29. The Travel Guide has been shown wrong on translocators, so it is weighted lower, but the conflict is open.

Raids

Plane of Sky geometry

The zone has never been surveyed, so the Eye of Veeshan model is schematic rather than measured. A handful of /loc readings from islands 7 and 8 would fix it. The page says so in place.

Dungeons

Five missing maps

Crushbone, Befallen, Blackburrow, The Hole and The Warrens have surveys but no navigation map companion. Blackburrow is next; its explicit three-floor structure suits a 3D treatment.

Dungeons

Verification gates, all cleared

All ten surveys have passed all three gates, and the evidence for each is recorded on the plates page. That is not the same as complete. It means each survey has been checked against its live source and every coordinate lands somewhere a player can stand — the gaps listed here are what remains.

Help wanted

In-game confirmation

Most of these close with a screenshot or a log line. If you have one, it is worth more than another hour of reading wikis.

03

Where each zone's figures came from

Which revision, read on which date, and what is still open per zone. This used to sit on the surveys themselves. It belongs here, where someone checking our working can find all ten in one place.

ZoneWiki page last editedRevisionEditor OriginWhat that means here
Najena30 July 2026, 11:01not recordednot recordedProject 1999 import, 30 July 2025One of ten edits made that morning. The Map section was expanded separately on 6 and 24 July. The freshest zone page in the project.
Lair of the Splitpaw2 June 2026not recordednot recordedSix weeks before the revamp, so the page predates the changes it describes.
Crushbone14 July 2026157369MandlzTouched again on launch day, 28 July.
Befallen5 August 2026166594GrumpymixonThe survey recorded 7 June until 8 August. The footer was two months stale and the page had gained the Ebon Scythe in the meantime.
Blackburrow4 August 2026165754PianoThe August edits are images only, so the content dates from 4 July.
Lower Guk10 July 2026, 16:14not recordednot recordedProject 1999 import, 2 August 2025Five revisions since import. An earlier revision was served on first fetch and had to be diffed against the current one — that check is what surfaced the respawn correction.
Nagafen's Lair5 July 2026, 19:43not recordednot recordedProject 1999 import, date not recordedInfobox and the NPC and item tables are live Legends data. Dangers, Benefits and Traveling remain imported prose.
The Hole8 August 2026, 21:25168060MandlzEdited six times that day. The survey had recorded 15 July, three weeks behind. Slizik the Mighty gained a coordinate in the gap.
The Warrens16 May 2026126176ClowdProject 1999 import, 12 February 2024Oldest revision by P99Wiki>MalleSnow. Three edits since. A Project 1999 import by the provenance test, and the survey says so in prose.
Castle Mistmoorenot recordednot recordednot recordedProject 1999 import, date not recordedTitled Mistmoore Castle on the wiki, not Castle Mistmoore. Infobox and tables are live Legends data; the narrative is classic prose written in the first person by a Project 1999 contributor.

5 of the ten rows carry a revision id; the rest say so. 5 of the ten pages began as Project 1999 imports, which by the provenance test in our standard makes their prose tier 5 however current the infobox is. The per-zone detail below is what did not fit in a cell.

Najena

The wiki page for this zone is actively maintained, and that is unique among the dungeons surveyed so far. It was edited ten times on 30 July 2026, between 09:30 and 11:01, by a single editor working through it. The Map section was separately expanded on 6 July and again on 24 July. Compare the rest of the project: The Hole was last touched 15 July, Befallen 7 June, The Warrens 16 May. The structured data behind this survey is hours old, not months.The usual caveat still applies to the prose, and here it is unusually easy to see. The page began life on 30 July 2025 as a Project 1999 import. The narrative sections still carry that text word for word — the sentence about which keys are No Rent appears verbatim on Allakhazam, and the hedge about Journeyman's Boots ends in a literal question mark. So the split holds: infobox, map list, NPC table and item table are live Legends data; the Dangers, Keys and Traveling prose are classic EverQuest. Where the two disagree below, the structured record wins and the disagreement is shown rather than hidden.One record does contradict itself and is not plotted where the wiki puts it. Rathyl reincarnate is listed at −154, −119, but the same page states he spawns on Rathyl's corpse — and Rathyl is at −670, −119. The X matches exactly and the Y differs by 516, which looks like a transcription slip. Expect him where Rathyl died, not at the listed coordinate. He is plotted at the listed value with this warning attached.The spawn percentages below are almost certainly meaningless in Legends, and they are left printed rather than deleted. Four sources now say this zone has no placeholders, and the percentages only mean something if it does.
  • The 23 June 2026 revamp patch note — official, and the strongest source we have — promises “a striking lack of placeholders for named mobs”. This survey has quoted that line in section 01 since it was written, while publishing the percentages below.
  • eqlwiki Category:Named Mobs: “In EQLegends, named mob placeholders do not spawn in the revamped dungeons (e.g., Befallen, Blackburrow, Najena); the named mob(s) will spawn every time.” Added 10 July 2026 by Caliente, revision 155553 — eighteen days before launch
  • Avenrae, 9 August 2026: named respawned every cycle across 10 or more consecutive cycles while camping The Tenderizer for the Kitchen Toolbelt, with no placeholder seen. The same held over hours in Befallen and Blackburrow. First-hand and unconfirmed: this is a report of play, not a parsed log, and it is recorded as such.
  • Against all of the above, individual eqlwiki mob pages still describe placeholders in the present tense — Drelzna’s says “Her placeholder is a necromancer that spawns in front of the chair”. That is classic text nobody has been back to correct, and it is the only source of the four that disagrees.
What would settle it outright: a combat log across several cycles at one camp, showing the named on every spawn. That is Tier M and it is one evening’s play. Until then the figures stay on the page, struck through in meaning if not in ink, because deleting them would hide what the source actually says.Why this survey now separates two respawn numbers. The header carried 19:00 as the zone respawn and argued it was current. It is not a zone figure at all: it comes from the wiki zone page’s prose, on a page carrying {{Classic Era}}, so by our own standard it is import text. The zone spawn timer in the same page’s infobox is 4:50, corrected there on 4 August 2026. The ~19 minute figure is a per-mob cycle, which several named records repeat independently, and it is kept as that. Publishing a T5 prose number in a structured field, and then reasoning about whether it was current, is the exact mistake this site exists to catch.Port levels remain unresolved across the project. The eqlwiki Rituals page and the Travel Guide page disagree on druid and wizard port levels, and the Travel Guide has already been proven wrong about translocator routes. This survey does not quote a specific level for that reason. Gnoll Guard's spell pages are the likeliest source to settle it, since its spell data was rebuilt from the game client as of the 27 July patch with per-class level requirements verified field by field.

Sources & confidence

Structured data — mob levels, races, classes, coordinates, spawn rates, item stats, focus effects, ZEM, zone spawn timer and succor point — from the EverQuest Legends community wiki (eqlwiki.com) Najena zone page and its linked NPC, item and quest pages. That page was last edited at 11:01 on 30 July 2026, one of ten edits made that morning; the Map section was separately expanded on 6 July and 24 July. Patch data from the official EverQuest Legends notes for 23 and 29 June, 7 July, and 28 and 29 July 2026, cross-checked against the Gnoll Guard patch archive. The Journeyman's Boots question was checked against the eqlwiki item record for that item and against Allakhazam, which confirmed the contradicting sentence is imported classic text.

Provenance. Unlike the other zones surveyed in this series it has since received real Legends-era editing, and its structured tables are correspondingly fresh. Its narrative sections remain classic EverQuest prose and were used only for layout and for mechanics unlikely to have changed. Where prose and structured record conflict — on key flags, on Najena's level, and on Journeyman's Boots — the structured record was followed and the conflict is shown in the text rather than hidden.

Known gaps. Rathyl reincarnate's listed coordinate contradicts the same page's statement that he spawns on Rathyl's corpse; the discrepancy is 516 on the Y axis with the X matching exactly. The guard captain's NPC record lists 52, 187, which does not agree with the recorded positions of Officer Grush and A Visiting Priestess — the two NPCs the same page places beside him. This survey follows the latter. The Traveling Sollerets have no recorded drop source. The Stone Circlet, Collar and Bracelet are listed as zone drops without a named source. Several named carry only "Various" for loot. The sixteen elemental spawn points are described but not individually located, so they are not plotted. The item table lists 80 items and this survey covers the notable ones. Verify with /loc and a con check on the first lap.

Verified against source, 30 July 2026.

Lair of the Splitpaw

The community wiki's Splitpaw page was last edited 2 June 2026 — six weeks before the revamp. Coordinates and geometry should hold, but levels and drop tables on that page are pre-revamp. Where the wiki says a mob is level 31 and the patch notes say the band is 40–42, believe the patch notes.

Sources & confidence

Compiled from the EverQuest Legends community wiki (eqlwiki.com) zone, NPC and item pages, the official patch notes for the 14 July 2026 Splitpaw revamp and the 28 July launch-day dungeon pass, and community levelling reports from the pre-launch beta.

The wiki zone page predates the revamp by six weeks. Geometry and coordinates should hold; levels and loot tables may not. The patch notes' band structure (25–28 entrance, 40–42 deepest) supersedes any individual mob level listed here, and the 28 July pass removed placeholders and lowered respawn times again.

Built 29 July 2026.

01Revamp status

The only zone in this set to be worked on twice. Splitpaw got the largest of the pre-launch reworks on 14 July, then a second pass on launch day.

The 14 July notes describe enemies of levels 25–28 at the entrance, ramping through five difficulty bands, with standard enemies at levels 40–42 in the deepest areas. Named enemies in each band can somewhat exceed the level of the standard population around them. New rare spawns were added along with new and improved equipment drops, and rare-spawn and equipment drop rates were substantially increased — guaranteed rare spawns in the lowest areas, tapering gradually toward the deepest, with named still appearing very frequently even at the end.

Launch day, 28 July 2026. Splitpaw appeared again in the launch patch, in a list of dungeons that had placeholders removed and maximum respawn times lowered. The other zones in that pass were The Hole, Nagafen's Lair, Lower Guk, The Warrens and Castle Mistmoore. The note closes with "more dungeon treatments will take place over time," so this list will grow.

Practically: enter in the mid-20s and there is no need to leave until the low 40s.

One caveat. Opinion on the revamp splits by playstyle. Solo players report a dense zone with named up on most laps. Groups working it at level report trains and aggro problems that Upper and Lower Guk don't have. Read the danger section before the first pull.

Crushbone

Sources & confidence

Compiled from the EverQuest Legends community wiki (eqlwiki.

The wiki infobox lists 5–20 while the patch notes say 4–22; the patch notes are newer. The 28 July launch patch changed Headsplitter's class list and Spiky Splintmail's click effect, so any loot list dated before 28 July is wrong on those two. Verify with /loc and a con check.

Built 29 July 2026.

01Revamp status

Revamped 14 July 2026, then touched again on launch day. This is the most recently maintained low-level dungeon in the game.

The 14 July patch describes Clan Crushbone fortifying and multiplying its army while the elves of Faydark were distracted with politics — mechanically, fresh loot and new enemies across levels 4 through 22. Six named were added: Bloodgurgler, Bonefire, Chokehold, Marrowbane, Lord Darish and The Prophet, along with a whole attunable gear tier that did not exist in classic.

Launch day, 28 July 2026 — five further changes.
  • Rare monsters in Crushbone are now flagged as rare monsters.
  • Orc Scoutsman and Orc Warden respawn timers substantially reduced.
  • Chokehold is now susceptible to melee attacks — he was not before. Melee groups that bounced off him should try again.
  • Headsplitter Axe is no longer usable by Monks, Rogues or Beastlords. Older loot lists are wrong on this.
  • Spiky Splintmail's click has been shifted to Bramblecoat, and the item now has a worn graphic. Slave Trammels were also corrected to render as leg irons, several Crushbone items gained worn graphics, and ornamentation slots were added to the new model-visible drops.

Befallen

The wiki's Befallen page was last edited 5 August 2026 (revision 166594). Its infobox and its NPC and item tables are live Legends data — EQL item IDs, EQL focus effects, and the rebalanced ZEM shown with the old value struck through. Its narrative sections are classic EverQuest prose, written in the first person, and are used below only for layout and for mechanics unlikely to have changed. Every drop rate, coordinate and stat here comes from the tables.

Sources & confidence

Structured data — levels, coordinates, spawn rates, item stats, ZEM, zone spawn timer and succor point — from the EverQuest Legends community wiki (eqlwiki.com) Befallen zone, NPC and item pages, last edited 5 August 2026, revision 166594. Patch data from the official EverQuest Legends notes, cross-checked against the Gnoll Guard patch archive, which is more complete than the wiki's and supplied the 22 May door and loot-distribution lines and the 16 June ornamentation line.

Provenance caveat. The page's infobox and its NPC and item tables are generated from the wiki's Legends records and were treated as authoritative. Its narrative sections are classic EverQuest prose and were used only for layout and for mechanics unlikely to have changed — the train behaviour, the sitting-aggro rule and the entrance route all come from that text.

Known gaps. The page documents the zone's revamp — the V`Zher court and the Pristine Studded set are both there — and, contrary to what this survey said until 8 August 2026, it postdates launch: its revision history runs to 5 August 2026, with the Ebon Scythe added that day. The earlier claim that it “cannot reflect anything after 7 June” came from reading the page footer instead of the history, and was wrong by two months. The 16 June door, key and ornamentation changes are still applied here from patch notes rather than from the page. The Smoked Glass Key's NO RENT status is unresolved (see section 03). Several population entries carry only "Various" for loot. The wiki flags its own level-three map as drawing room 2 in the wrong place, roughly 480 south of where shown. Verify with /loc.

Built 29 July 2026. Updated and verified against source 30 July 2026.

Blackburrow

Blackburrow was not named in the 28 July launch-day dungeon pass, so placeholders and respawn timers here are unchanged. One naming discrepancy: some community guides call the level-22 cap fight "Lord Bongle"; the wiki calls him Lord Elgnub. Same gnoll.

Sources & confidence

Compiled from the EverQuest Legends community wiki (eqlwiki.

Floor assignments come from the wiki's three floor maps; the coordinate plot flattens them, so use the shading. Blackburrow was not included in the 28 July launch-day dungeon pass. Verify with /loc.

Built 29 July 2026.

01Revamp status

Revamped 2 June 2026 — the first of the dungeon passes. The patch note is short: zone population adjusted for a smoother curve from 5 to 20, familiar loot upgraded for the Legends era, and some spicy new loot added.

"Some new loot" undersells it. The revamp added an entire cast of Splitpaw refugee gnolls — a Sentry, a Sharpshooter, an Explorer, two Commanders, a Shaman and a Monk — plus the Sabertooth Overseer, Master Brewer, Mannan of the Sabertooth, Socho Darkpaw and Lord Elgnub. Between them they carry Hardened Bark Breastplate, Vagrant's Tunic, Spiked Buckler, Keg Mallet, Pub Pants, Refugee Shroud, Burrowing Goggles and the Runed Sabertooth Girdle, none of which existed before.

Community reports put the practical curve at 7–8 at the entrance, 10–14 through the middle, 15–19 among the elites deeper in, and Lord Elgnub at 22 as the cap fight — which matches the wiki's named levels closely.

Lower Guk

Its infobox and its NPC and item tables are live Legends data; its narrative sections — Dangers, Benefits, the 30-point Quester of Norrath walkthrough — are classic EverQuest prose, used below for layout and mechanics only. Where the two disagree, as on the respawn timer, the structured record wins.The Ghoul Lord and the Ghoul Arch Magi have no coordinates of their own. Both are plotted by proxy — the Lord by his two Guk guards at 1558, −749 and 1542, −765, the Arch Magi by his placeholder, a jin ghoul wizard at 1182, −834. Camp the guards and the placeholder. Slaythe the Slayer and Raster of Guk are likewise unlocated and not plotted.

Sources & confidence

Structured data from the EverQuest Legends community wiki (eqlwiki.com) Lower Guk page and its linked NPC and item pages, latest revision 16:14 on 10 July 2026. Patch data from the official Legends notes for 23 June and 28–29 July 2026.

Provenance. Its infobox and generated tables are Legends data and were treated as authoritative; the Dangers, Benefits and 30-point walkthrough sections are classic prose, used for layout, camp routes and mechanics only. An earlier revision of this page was served on first fetch and had to be diffed against the current one — that check is what surfaced the respawn correction.

Known gaps. The page contradicts itself on the respawn timer: the infobox says 9:28, the Monsters section still says 28 minutes. This survey follows the infobox. The ghoul lord, the ghoul arch magi, Slaythe the Slayer and Raster of Guk have no coordinates and are located by guard or placeholder only. A Kor ghoul wizard's position is unrecorded. Spawn percentages predate the 28 July launch pass. Several population entries carry only "Various". Verify with /loc.

Verified against source, 31 July 2026.

01Status & a correction

The zone respawn is 9 minutes 28 seconds, not 28 minutes. A wiki editor corrected the infobox on 10 July 2026 with the summary "updated zone spawn time", changing 28:00 to 9:28. The page's own Monsters section still reads "Zone Respawn Time = 28 minutes" and is stale, as are several NPC notes. One entry — the ghoul supplier — was updated to "9m 27s" in the same pass, which corroborates the new figure. Three times faster than every older guide says, and it changes camp economics completely.10 Jul
Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Nagafen's Lair, Lair of the Splitpaw, The Warrens and Castle Mistmoore. The page predates that patch by two and a half weeks, so the spawn percentages below are pre-patch floors and 9:28 is itself a ceiling.
ZEM 86 (115%), raised from 80. This is the lowest modifier in the series, tied with Nagafen's Lair — roughly 27% below the revamped low dungeons at 159% and a third below The Hole and The Warrens at 171%. Come here for loot, not for the rate. The wiki's own framing agrees: the items are "probably the most sought after in the game for this level range."

Nagafen's Lair

Source. The wiki page was last edited 5 July 2026 at 19:43 Its infobox and its NPC and item tables are live Legends data; the Dangers, Benefits and Traveling sections are imported Project 1999 prose, used below for layout and mechanics only.Read the difficulty framing carefully. The prose below says Lord Nagafen needs "at least four full groups". That is a classic single-class estimate and it does not describe Legends. Characters here run three classes at once, and instance difficulty D0–D4 changes mob behaviour and loot tier without changing mob levels. Treat every group-size claim on this page as a P99 artefact, not a requirement.Lettered points on the wiki map are zone lines into Solusek's Eye (Sol A). There are several. They are the standard escape from Sol B — but the wiki warns they are used the same way from the other side, so you may arrive in someone else's emergency.

Sources & confidence

Structured data from the EverQuest Legends community wiki (eqlwiki.com) Nagafen's Lair page and its linked NPC and item pages, last edited 5 July 2026 at 19:43; the fetched revision was confirmed current. Patch data from the official Legends notes for 11 June, 23 June and 28–29 July 2026.

Provenance. The page is a Project 1999 import and its Dangers, Benefits and Traveling sections remain that text, used here for layout, routes and mechanics only. Its group-size claims are classic single-class estimates and are marked as such in section 01 — they do not describe Legends, where characters run three classes at once and instance difficulty alters behaviour rather than level.

Known gaps. Midghh the Dark has no recorded coordinate and the wiki calls him extremely rare with little information. Imp Protector, Greater Kobold, Solusek Kobold and lava duct crawler coordinates are listed only as "See Discussion" or "Various". Zordakalicus Ragefire's location is given only as "Lair". Several named carry "Various" for loot. The 22-minute zone timer predates the 28 July launch pass and is a ceiling. Verify with /loc.

Verified against source, 31 July 2026.

01Status

Everything in this zone sees through invisibility. That single rule defines Sol B and separates it from every other plate in this series. Corpse retrieval and quick movement are not possible. You fight through whatever you meet, both ways. Greater kobolds see through hide as well.no invis
Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Lower Guk, Lair of the Splitpaw, The Warrens and Castle Mistmoore. Personal instances were enabled 11 June, and on the same date Lord Nagafen stopped spawning in open world and personal instances — he is raid-instance content. King Tranix, Warlord Skarlon and the Crown of King Tranix carry the same flag on the zone map.
ZEM 86 (115%), raised from 80 — the joint lowest in the series alongside Lower Guk, about a third below The Hole and The Warrens at 171%. But community consensus puts Sol B as the zone that carries the mid-40s, and the reason is the loot, not the rate.

The Hole

Read this before trusting any prose in this guide's sources. Its infobox and its NPC and item tables are Legends data — they carry EQL item IDs, EQL focus effects and the rebalanced ZEM. Its narrative sections are classic EverQuest text. Everything in this survey's dangers and travel sections descends from that classic prose and is therefore geometry-grade only: layout and mechanics that never changed. Levels, drops and coordinates below come from the structured tables.

Sources & confidence

Structured data — mob levels, classes, coordinates, spawn rates, item stats, ZEM, zone spawn timer, succor point and adjacent zones — from the EverQuest Legends community wiki (eqlwiki.com) The Hole zone page and its linked NPC and item pages. Patch data from the official EverQuest Legends notes for 28 July and 29 July 2026, the 11 June instance changes and the 23 June ZEM rebalance.

Provenance caveat. Its infobox and its NPC and item tables are Legends-specific and were treated as authoritative here. Its narrative sections are classic EverQuest text and were used only for layout and mechanics that are unlikely to have changed; anything drawn from them is marked in section 01. Claims that appeared in earlier drafts of this survey but could not be confirmed in any EverQuest Legends source — including advice about binding outside the entrance and nearby port targets — have been removed.

Known gaps. The zone spawn timer of 21:30 was set on the wiki on 14 July and predates the 28 July patch that lowered maximum respawn times, so the true current figure is lower and unpublished. Spawn percentages are likewise pre-patch. Polzin Mrid's loot table is unconfirmed on the wiki. A ratman guard's listed coordinate is flagged wrong by the wiki itself. Because most named spawn from shared pools rather than fixed points, the survey covers camps and fixed named only — the roster is the authoritative list. Verify with /loc.

Built 29 July 2026. Rebuilt and verified against source 30 July 2026.

01Revamp status, and a source warning

Treated on launch day, 28 July 2026. The patch note reads: placeholders removed from and maximum respawn times lowered in The Hole, Nagafen's Lair, Lower Guk, Lair of the Splitpaw, The Warrens and Castle Mistmoore, closing with a note that more dungeon treatments will follow.
ZEM 128 (171%), raised from 100 in the 23 June rebalance. The wiki infobox still shows the old value struck through beside the new one. This is the highest confirmed dungeon modifier in the series — a hair above Splitpaw's 128 (170%) — and it runs 49% above Lower Guk and Nagafen's Lair, which both sit at 86 (115%). For characters in the high 40s and 50s this is where the experience is.

Three launch-week changes that reshape this zone specifically

  • Charm is capped at 30 seconds. The 28 July patch caps loss-of-player-control spells, NPC charm included, at 30 seconds duration. The wiki's NPC table calls the elemental capturer an amazing enchanter and bard pet and the deceiver an excellent group pet, and classic guides to this zone treat charm as the defining tactic here. That advice is now obsolete: a charmed elemental is a 30-second cooldown, not a tank.tactic change
  • Chain-stunning no longer works. Stunned players and NPCs both now gain short-term immunity to further stuns that outlasts the current stun. The elemental crusader's counter — stun it at 20% to force flee mode — still works once, but it cannot be repeated back-to-back.
  • Loot rolls follow difficulty tier as of 29 July: you roll your tier or better, with a diminishing chance at higher tiers. Every drop source in section 05 is tier-gated on top of its own rate, and the raid change means killing a boss while holding a loot lockout still yields one guaranteed item from its unique table.

The Warrens

This zone's wiki page is thinner than it looks. It was created on 12 February 2024 as an import from the Project 1999 wiki and has been edited exactly three times since — most recently 16 May 2026, ten weeks before launch. The only substantive Legends edit was a note that the zone is available from the start. As with The Hole, the page's infobox and its NPC and item tables carry live Legends data because they are generated from the wiki's structured records rather than typed by hand; the ZEM shows the June rebalance and the item entries carry EQL stats and focus effects. The narrative sections are classic EverQuest prose and are used below only for layout and mechanics unlikely to have changed.Three coordinates in the wiki's NPC table are out of range. A greater shaman is listed at 33% each at (−642, −2732), (−4205, 3319) and (−4313, 3336). Every other position in the zone falls inside roughly ±1200 on both axes, so these three are either mis-entered or belong to a different zone. They are not plotted. Treat the greater shaman as unlocated and expect to find it among the deeper shaman population.

Sources & confidence

Structured data — mob levels, races, classes, coordinates, spawn rates, respawn timers, item stats, ZEM, zone spawn timer, succor point and adjacent zones — from the EverQuest Legends community wiki (eqlwiki.com) The Warrens zone page and its linked NPC and item pages. Patch data from the official EverQuest Legends notes for 28 July and 29 July 2026 and the 23 June ZEM rebalance.

Provenance caveat. Its infobox and its NPC and item tables are generated from the wiki's Legends records and were treated as authoritative. Its narrative sections are classic EverQuest prose and were used only for layout and for mechanics unlikely to have changed — the outdoor flag, the faction effect, the approach route and the entrance train risk all come from that text and are marked as such above.

Known gaps. The page predates the 28 July patch by ten weeks, so the 6:40 spawn timer is a pre-patch maximum and every listed spawn percentage should now be better. Three coordinates for a greater shaman fall far outside the zone's range and were excluded. Trainer Daxgrr, High Shaman Drogik, Huntmaster Furgrl and several population entries carry no itemised loot on the wiki; their drops are inferred from the item table's reverse links only. The item table lists 75 items and this survey covers the notable ones, not all of them. An elite kobold, a kobold archer, a fierce kobold, a rabid kobold and a kobold protector have no recorded coordinates. Verify with /loc.

Built 30 July 2026.

01Revamp status, and a source warning

Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Nagafen's Lair, Lower Guk, Lair of the Splitpaw and Castle Mistmoore. Because the wiki page predates that patch by ten weeks, every spawn percentage and respawn timer in section 04 is a pre-patch figure and should now be better. Several named here were on percentage placeholders, so this is the zone in the launch pass with the most to gain.

The two numbers that matter

  • ZEM 128 (171%) — but it came down from 150. The Warrens is the only zone in this series whose modifier was reduced by the 23 June rebalance rather than raised, and it still lands tied with The Hole at the top of the table. A 4–25 zone sharing the highest experience modifier in the game with a 39–56 zone is an unusual piece of tuning and the single strongest argument for levelling here.
  • A 6 minute 40 second zone spawn timer. Faster than Crushbone's 9:00 and roughly three times faster than Blackburrow's 22:00, though still slower than Befallen's 4:27. Combined with the ZEM, a named-clearing loop here pays unusually well for the bracket.
The zone is flagged as outdoors. The wiki calls this odd, and it is, but it means Spirit of Wolf, Harmony and other outdoor-only spells work inside the dungeon. Movement speed and pacification in a cave network is a real structural advantage no other dungeon in this series offers.
Faction runs both ways here. Killing kobolds raises standing with both the Heretics and the Erudites — the two factions that are otherwise opposed on Odus. For a character making Odus a long-term home that is a rare double, and it is why evil Erudites can stay near their home city for the first twenty levels.

Castle Mistmoore

The eqlwiki page for this zone follows the pattern established across the project: its infobox and its NPC and item tables are live Legends data — EQL item IDs, EQL focus effects such as Enhancement Haste I and Reanimation Efficiency II, and the rebalanced ZEM shown with the old value struck through. Its narrative sections are classic EverQuest prose, written in the first person by a Project 1999 contributor, and are used below only for layout and for mechanics unlikely to have changed. Note also that the page is titled Mistmoore Castle on the wiki, not Castle Mistmoore.Two entries in the NPC table do not belong to this zone's coordinate space. A werewolf is listed at (−3843, −3875) "in WK", (−515, −800) "in WC" and (−1200, −1000) "near Gypsy Camp in NK" — those are West Karana, West Commonlands and North Karana, where werewolves spawn at night. They are not plotted. Werewolves do appear here after dusk; their castle positions are simply not recorded. Mayong Mistmoore and the Dark Huntress have no recorded coordinates at all and are likewise absent from the survey.

Sources & confidence

Structured data — mob levels, races, classes, coordinates, spawn rates, respawn timers, item stats, focus effects, ZEM, zone respawn time, succor point and adjacent zones — from the EverQuest Legends community wiki (eqlwiki.com), page title Mistmoore Castle, and its linked NPC and item pages. Patch data from the official EverQuest Legends notes for 28 July and 29 July 2026 and the 23 June ZEM rebalance.

Provenance caveat. As with surveys 08 and 09, the page's infobox and its NPC and item tables are generated from the wiki's Legends records and were treated as authoritative; its narrative sections are classic EverQuest prose written in the first person and were used only for layout and for mechanics unlikely to have changed. The dawn/dusk repop, the train geometry, the invisibility split, the faction notes and the travel route all come from that prose. Its claim that this is among the best experience in the game is contradicted by the Legends ZEM and is corrected in section 01.

Known gaps. The page predates the 28 July patch, so all spawn percentages are pre-patch floors and the 22-minute zone timer is a pre-patch maximum. Mayong Mistmoore has no confirmed level, coordinate or class — only a loot entry. The Dark Huntress has no coordinate. A werewolf's recorded coordinates belong to West Karana, West Commonlands and North Karana rather than to this zone. A ghastish ancille, a ghoulish ancille, a glyphed sentry and a leering gargoyle have no recorded positions, and a glyphed sentry has no recorded class. Several named carry only "Various" for loot. The item table lists 40 items and this survey covers the notable ones. Verify with /loc.

Built 30 July 2026.

01Revamp status, and a claim worth correcting

Treated on launch day, 28 July 2026 — placeholders removed and maximum respawn times lowered, alongside The Hole, Nagafen's Lair, Lower Guk, Lair of the Splitpaw and The Warrens. Every spawn percentage in section 04 is a pre-patch figure. This zone had unusually punishing rates — an avenging caitiff at 10%, a glyphed warder at 4%, a deathly usher at 8% — so it has as much to gain from the placeholder removal as any zone in the pass.
The wiki's prose calls this "arguably some of the best experience for any zone in the game." In EverQuest Legends that is no longer true. The rebalanced ZEM is 97 (129%), up slightly from 90. That puts Mistmoore below Crushbone, Befallen, Blackburrow and Najena, which all sit at 119 (159%), and far below The Hole and The Warrens at 128 (171%). It beats only Lower Guk and Nagafen's Lair at 86 (115%). The classic claim reflects pre-Legends tuning and a much older experience formula. Come here for the loot and the atmosphere, not for the rate.

The mechanic that defines the zone

The castle repopulates twice a day in game time — 06:00 and 20:00. At dawn the undead give way to dark elf nobles and musicians; at dusk the vampires and werewolves rise and replace many of the daytime creatures. Any monster still alive respawns anyway, and anything killed repops. The zone's 22-minute timer resets at both events.

Three consequences. First, invisibility is only half a solution — ordinary invisibility hides you from the daytime population, invisibility versus undead only from the night population, and the swap means the correct spell changes twice a day. Second, a camp cleared at 19:55 is full again at 20:00, with a different roster. Third, and worst: sitting gives level-1-equivalent aggro, so being seated at a repop tick can hand you the entire room.

04

Change log

Typed by what changed, so a correction is never mistaken for an addition.

FIX A third of the item catalogue had no class dataBuilding the levelling route surfaced it: 160 of 452 items carried no class list, and every item in Castle Mistmoore and The Hole was affected. Three faults, all in the extractor. Some surveys head that column “Classes” and others “Classes & races”, and an exact-match lookup returned nothing for the second kind. A <br> between the classes and the races was flattened away, turning “WAR PAL RNG SHD” into “SHDall” and hiding the last class on every such row. And worst, a cell the parser could not read defaulted to ALL — inventing permission for every class to use an item whenever the parse failed. Earthshaker read as usable by everyone; it is WAR PAL RNG SHD. The Index’s class filter was silently dropping a third of the catalogue. 157 items still have no class list and now say so: they come from quest-component tables that carry no class column at all, which is a real absence rather than a parse failure TypeCorrectionDate10 Aug 2026
NEW A levelling route for your trio, any level to 50Pick three classes and a starting level. It walks the levels, and for each window names the zone returning the most experience, what else is open at that level with how many items each holds for your trio, and what the stop itself drops that you can use. Every stop links to its survey. The first version ranked on experience alone and produced three stops for an entire career, because the three highest-modifier zones happen to tile levels 4 to 50 between them — a defensible answer to “where is experience fastest” and a useless answer to “where should I go”. It is not our place to decide that a haste belt beats a faster kill, so each window shows both and you pick. There is no hours estimate anywhere on it: the zone modifier multiplies experience per kill and is not a rate, we have measured kills per hour for nobody, and a figure invented from that would be exactly the thing this site exists to refuse TypeAdditionDate10 Aug 2026
NEW One character sheet, one linkThe site had three save states — the race tracker, the Plane of Sky tracker, and the calculator sharing the race tracker’s key. Three links to keep, three things to lose, and nobody keeps three links. The character sheet carries all of it in one address: name, race, primary class, trio, level, race unlock progress and Sky progress. Open that link on another machine and the sheet rebuilds — and so do both trackers, because the sheet writes their state back for them. Still no account and still nothing transmitted: everything after the # stays in the browser and is never sent here. What it deliberately does not do is decode the Sky bitfield. Parsing that structure out of the tracker gave 200 components where the tool itself reports 222, and a count that might be wrong is worse than no count, so the sheet shows the trio and links out for the detail. Epic progress is absent for the same reason — the site holds no structured epic data, and a checklist invented from loot tables would be a guess TypeAdditionDate10 Aug 2026
NEW Every page now has a share card and a canonical addressZero of the site’s 33 pages carried an og:image. EverQuest communities coordinate in Discord, and a link with no card is a link nobody opens — so every page we wrote was invisible at the exact moment somebody tried to share it. There are 17 cards now, drawn from the zone data itself: name, level band, ZEM, respawn and verification state, so a card cannot drift from the page it represents. Also fixed: no page had a canonical address. Every internal link ends in .html and the host redirects it to the extensionless form, which gave every page two addresses and let a search engine pick. 32 of 33 now name the right one — the 404 page deliberately does not. And fifteen standalone pages had no description at all, so their embeds would have carried a title and an image and no sentence; they take their subtitle now, with the level band and respawn appended TypeAdditionDate10 Aug 2026
FIX Placeholders: the answer was in the patch notes the whole timeThe developer patch note removes placeholders by name from eleven dungeons — The Hole, Nagafen’s Lair, Lower Guk, Lair of the Splitpaw, The Warrens, Castle Mistmoore, Upper Guk, Crushbone, Befallen, Blackburrow and Najena. That is every zone this site surveys, plus Upper Guk. Named spawn every cycle and every inherited spawn percentage on the site is historical. We carried this as an open question for a day, weighing a wiki category page against our own play, while the answer sat in a tier 1 source nobody had gone back to read. The percentages stay printed rather than deleted — deleting what a source says is how a record stops being checkable — but every survey now says plainly that they describe nothing about the zone now. The same patch note lowers maximum respawn times and publishes no figures, so every respawn here remains a pre-patch ceiling and is labelled as one TypeCorrectionDate10 Aug 2026
FIX Ten source warnings become one tableThe Accuracy page carried ten near-identical prose blocks, each stating the same four facts about a wiki page in a different order. They are one sorted table now, with a revision column: zone, last edited, revision id, editor, whether the page began as a Project 1999 import, and what that means for the survey. Where a field was never established the cell says “not recorded” rather than sitting empty, because an empty cell reads as nothing to report and that is a different claim. Thirteen cells say it. Also removed: 355 words arguing that the hand-drawn plots were internally consistent, which was a defence of drawings retired the same day TypeCorrectionDate10 Aug 2026
FIX The plates are retired, and keptThis site began as ten hand-built coordinate plots. Every named mob’s /loc read off the wiki, transformed into page space and drawn by hand with a numbered legend beside it. The pages were called plates because that is what they were. They are redundant now. The floor plans derived from the game’s own mesh archives are better in every direction that matters: the walls are the game’s walls rather than an outline drawn around some dots, the storeys separate, the named filter by storey, and every coordinate is checked against walkable floor at build time — which is how six impossible Najena positions were caught and withheld. The hand plots could not have caught them, because they had nothing to check against. So the guides are Dungeon surveys from today, and the ten original plates move whole to the archive, stored exactly as they last shipped. Not deleted and not tidied: they are the record of how the survey was done before it could be done properly, and anyone who wants to judge whether we improved or merely changed can put the two side by side TypeCorrectionDate10 Aug 2026
NEW Is it still true? — the register of inherited adviceAlmost everyone playing Legends played EverQuest, and arrives carrying twenty-five years of habit. Some of it holds and some was quietly replaced, and the wiki cannot tell you which is which, because large parts of the wiki are the old text. One entry per piece of inherited advice, each with its evidence, its date, and what it would take to settle it. Six to start: multiclass, difficulty not raising mob levels, placeholders in the revamped dungeons, the Per-Level Hunting Guide, underwater weapon types, and whether Paragon of Spirit stacks with Clarity. Three are open, and that is the normal state rather than a failure. The last of those exists because an AI assistant answered the stacking question by citing eqlwiki's Buff Lines page for “slots nine, ten and eleven”. That page describes slots 1–8 and a Layer 2, never mentions Paragon of Spirit, and the spell has no wiki page at all — the URL returns 404. Asked to be more certain, the same tool returned more sources and more specific detail: confidence rose, evidence did not. That pattern is worth more than the spell TypeAdditionDate10 Aug 2026
FIX Najena's spawn percentages, and a T5 number in a structured fieldTwo faults on the flagship plate, both found by an outside reader and both worse than reported. The header carried a 19:00 zone respawn and argued it was current. It is not a zone figure: it comes from the wiki zone page's prose, on a page carrying {{Classic Era}}, so by our own standard it is import text. The infobox on that same page gives the zone spawn timer as 4:50, corrected there on 4 August. The ~19 minute figure is a per-mob cycle and is now labelled as one. Publishing a tier 5 prose number in a structured field and then reasoning about whether it was current is the exact mistake this site exists to catch. Separately, the spawn percentages are almost certainly meaningless. Four sources say the revamped dungeons have no placeholders — the 23 June patch note promising “a striking lack of placeholders”, eqlwiki's Named Mobs category, and Avenrae's own play across ten or more consecutive cycles at The Tenderizer with no placeholder seen, plus hours in Befallen and Blackburrow. Only individual wiki mob pages still describe placeholders, in classic text nobody has revisited. The figures stay printed and struck through: deleting them would hide what the source says. A log across several cycles at one camp settles it outright. Drelzna also gained three drops her wiki record carries and this plate never did — Dark Elf Parts, Bronze Greaves and Tentacle Whip TypeCorrectionDate10 Aug 2026
NEW Tier C, for a first-hand report that is not a logThe source scale ran M, 1, 2, 3, 4, 5, and a named player saying “I did this last night and it did not work the way the wiki says” fitted none of them. It is not tier M — nothing was parsed, and recollection is not a log. It is not 3 to 5, which are readings of documents. Tier C sits below M and above 3: first-hand, named, dated, unconfirmed, and every claim carrying it publishes who reported it, when, what would confirm it, and that it has not been. A Tier C claim never becomes fact by repetition — it is confirmed and moves, or it stays C visibly. This applies to us as well: our logs are tier M because a parser read them; our memories are not, and exempting ourselves would be the fastest way to corrupt the scale TypeAdditionDate10 Aug 2026
FIX A verification gate that could not be passedGate 3 of the verification standard asked that coordinates be collision-checked against the room list. There is no room list. Across the five zones then held at partial, not one room carried a coordinate and 9 of 209 named mobs named a room or floor at all — so the check had no left-hand side and could not be failed, passed or attempted. Five zones sat waiting on it, which read as work remaining when the truth was that the test did not fit our data. Gate 3 is now the geometry check: every coordinate must land within 120 units of the walkable floor extracted from the game's own mesh files, counted at build time rather than typed. It is the stronger test for whether a position is real — it is how six impossible Najena coordinates were found and withheld — and the weaker one for whether a position matches the room its note names. That trade is stated in the standard rather than buried. Closing the change, The Warrens cleared gate 1: its page was fetched in full for the first time and all 17 named mobs, the 6:40 respawn and the 4–25 level range all agree; and Blackburrow gained the reading key it was the only plate of ten to lack. All ten zones are now fully verified, 176 of 176 coordinates on drawn floor TypeCorrectionDate9 Aug 2026
DAT The Hole, three weeks behind its own sourceThe plate cited the wiki as last edited 15 July. Taken from the API rather than the page footer, it had been edited six times on 8 August, the last at 21:25. Re-compared in full: every named mob the wiki lists is on the plate and the respawn still agrees at 7:48, so nothing was wrong — but Slizik the Mighty gained a coordinate, 372, −88, where the plate had only “back of the Ratman Jail”. It lands 10 units from drawn floor, so it checks out against the zone geometry as well as against the source TypeSource refreshDate9 Aug 2026
FIX Befallen's respawn, and a source two months staleTwo faults on one plate, both found by taking the wiki's edit history from the API instead of its page footer. The plate said its source was last edited 7 June 2026. It was last edited 5 August, revision 166594 — and the plate reasoned from the wrong date, telling readers the page “cannot reflect anything after 7 June” when it postdates launch and gained the Ebon Scythe on 5 August. Separately, the prose still gave the respawn as 4:27 in four places while the zone data said 4:30, corrected from the wiki on 1 August — the page and the data driving it disagreed. The roster itself checks out: all 15 named mobs on the wiki are on the plate TypeCorrectionDate8 Aug 2026
NEW Kelynn, missing from the Crushbone rosterA named mob the plate never carried. Found by comparing our roster against the eqlwiki Crushbone page line by line during a verification pass: 16 named on the wiki, 18 on our plate, and Kelynn was on theirs and not ours. Level 9, 12% spawn, at 3, 387. The same comparison found no coordinate mismatches at all across the fifteen named mobs both sources carry, and the zone respawn agreeing at 9:00 TypeAdditionDate8 Aug 2026
FIX Six Najena coordinates that sit outside NajenaRathyl, Ekeros, BoneCracker, Officer Grush, Trazdon and A Visiting Priestess are recorded on eqlwiki at positions south of the zone’s own extent, by between 57 and 513 units — outside the dungeon. Najena’s geometry runs from −168 to 546 on the north–south axis, measured from the map file EverQuest Legends installs with the game; two community map sets drawn independently agree to within two units. The east–west value is right in every case and only the north–south value is out, which points at a single column rather than at noise. Our transcription matches the source exactly, so this is the source being wrong rather than us misreading it. The six are withheld from the survey plot and listed with the reason instead. No replacement figure is published, because none is sourced — the official map carries no mob positions, so one /loc reading per mob closes it TypeCorrectionDate8 Aug 2026
FIX A coordinate range read as a coordinateA hiding gnoll in Lair of the Splitpaw is recorded as “718–800, 212–236” — a span it appears across, not a point. The survey plot read the two ends as a north–south and east–west pair and drew it 464 units outside the zone. Ranges now join the list of mobs that vary by spawn point rather than being placed TypeCorrectionDate8 Aug 2026
FIX The Eye of Veeshan's stat blockWe published 32,000 hit points and 865 damage a swing as though they were EverQuest Legends figures. They are not. The hit points come from an eqlwiki page whose oldest revision is 25 March 2026 by an account named imported>Kistraxx — four months before the game launched. The melee figure is contradicted inside eqlwiki itself, which gives 865 on one page and 200 on another. And the stat block lists the Eye as a single class at level 70, where Legends raid bosses run three classes from D3. Both figures now carry a T5 badge and the tanking section no longer reasons from either TypeCorrectionDate8 Aug 2026
FIX Four respawn timersThe Hole read 21:30; eqlwiki replaced that with 7:48 on 14 July, two weeks before we captured the older value — it was stale on arrival. Befallen 4:27 to 4:30, Najena 19:00 to 4:50, and Crushbone and Blackburrow gain figures they previously lacked. Each now records the revision, date, editor and comment behind it. Lower Guk's change was deliberately not adopted: the wiki raised it to 11:00, but the 28 July patch says that zone's respawn was lowered, and that contradiction is unresolved TypeCorrectionDate8 Aug 2026
FIX Item count on The IndexThe page described itself as holding “389 items” while the index it shipped held 452, and its own counter said 452 on screen. 389 was never correct at any point. Every count on the site is now printed from the mined data rather than typed by hand, so the sentence and the tool cannot disagree again TypeCorrectionDate7 Aug 2026
FIX Verification countingFront page claimed 8 of 10 plates verified. By the project’s own three-gate standard it is 5. Corrected, and the open gate is now named per zone TypeCorrectionDate6 Aug 2026
FIX Tracker state handlingChanges made in the trio builder were never saved, so reloading restored the previous trio. Reset also left the trio and the calculator selections untouched. Both trackers now have separate Clear ticks and Start over actions TypeCorrectionDate6 Aug 2026
FIX Primary-slot logicCalculator no longer suggests demoting a class you require in the primary slot TypeCorrectionDate6 Aug 2026
DAT Race unlock dataRebuilt against Alanna’s guide revision 166686 TypeSource refreshDate5 Aug 2026
NEW Site launchTen plates, five maps, three tools, first raid encounter TypeAdditionDate6 Aug 2026